The following is the character list for Gobo Gazette. These cast members are listed in order of appearance. For the gobos, it is effectively the first out of the cave to the last. Color names – specifically those used for clothing – use heraldic tinctures or other “colorful” terms. The colors might not match the tinctures exactly (or expectation), but they fit with the color theme imagined for the webcomic.

The Gobos: Bam, Pat, Fip, Zip, Hob, Nob, Nik, Nak, Tik, Tok, Wak, Pōk

The Adversaries: Green Forest Spider, Krak, Chimera, Snake Gorge Raiders, The Captain, Giant Cave Spider, Orc Wolf Riders, The Warlord

The Party of Adventurers™: The Soldier, The Warpriest, The Mage, The Knave


The Gobos

The primary focus of the comic, the twelve goblins – or gobos, as they are referred to throughout the website – are on an epic (mis)adventure. It is their very first expedition outside of the cave that they live in. Unfortunately, they are back in their hole before the next day can even dawn.

Bam

Bam is the first gobo to leave the cave and one of the last to return - by being carried - in the first comic after an encounter with giant forest spiders. To say that Bam dislikes spiders, would be an understatement.

  • Distinguishing Features: Protruding lower left fang
  • Headgear/Armor: Sleeveless, leather-shelled gambeson
  • Clothing: Chartreuse blouse and breeches, with belt and boots
  • Gear: Knapsack
  • Weapon: Mace

Comics: 83
Recent Appearance: 24.05 Queue Up
First Appearance: 1.01 The Greatest Adventure is What Lies Ahead...



Pat

Pat is one of four musically-inclined gobos, playing percussion. Pat is the group's cook, has a very sensitive pallet, and a love for good cuisine. Pat is jovial and tries to be as helpful as possible.

  • Distinguishing Features: Freckles
  • Headgear/Armor: Saucepan and sleeveless, leather-shelled gambeson
  • Clothing: Or blouse and breeches, with belt and boots
  • Gear: Kettledrum, numerous pots and pans, knapsack and bundle
  • Weapon: Batons/cudgels

Comics: 89
Recent Appearance: 31.04 Mobile Minutes
First Appearance: 1.01 The Greatest Adventure is What Lies Ahead...



Fip

Fip is one of four musically-inclined gobos, playing strings, and is one of two siblings trained in archery. When it comes to skill with the lute and the bow, Fip is very proud. Unfortunately, Fip should stick to music.

  • Distinguishing Features: Cut on left ear
  • Headgear/Armor: Vert bycocket with argent feather and sleeveless, leather-shelled gambeson
  • Clothing: Vert blouse and breeches, with belt and boots
  • Gear: Lute, quiver of arrows with white fletching Weapon: Bow

Comics: 115
Recent Appearance: 30.06 Hammering Hangovers!
First Appearance: 1.01 The Greatest Adventure is What Lies Ahead...



Zip

Zip is one of four musically-inclined gobos, playing wind, and is one of two siblings trained in archery. Zip is very focused and determined... and very critical of sibling Fip. Nobody seems to point out Zip's lack of musical talent.

  • Distinguishing Features: Stitched scar on right cheek
  • Headgear/Armor: Gules hood and sleeveless, leather-shelled gambeson
  • Clothing: Vert blouse and breeches, with belt and boots
  • Gear: Recorder, quiver of arrows with sable fletching
  • Weapon: Crossbow

Comics: 86
Recent Appearance: 24.05 Queue Up
First Appearance: 1.01 The Greatest Adventure is What Lies Ahead...



Hob

Hob is one of four musically-inclined gobos, playing brass. Hob is the armored honor guard and faithful herald of Nob, announcing the gobo leader's arrival. Unfortunately for Nob, Hob's horn is very loud.

  • Distinguishing Features: Bitten right ear
  • Headgear/Armor: Celeste-maned, crested sallet with visor and chainmail shirt
  • Clothing: Celeste horseman's surcoat over sable blouse and breeches, with belt and boots
  • Gear: Horn, hobbyhorse
  • Weapon: Lance

Comics: 137
Recent Appearance: 31.09 Private Conversations
First Appearance: 1.01 The Greatest Adventure is What Lies Ahead...



Nob

Nob is the defacto leader of the gobos and the impetus of their departure from the cave. Things have not gone as Nob has imagined and the gobo is trying to salvage the situation as best as possible.

  • Distinguishing Features: Resting "meh" face
  • Headgear/Armor: Crown
  • Clothing: Indigo cloak, purpure blouse, sable breeches, with belt and boots
  • Gear: None
  • Weapon: Scepter

Comics: 127
Recent Appearance: 31.08 Long Tale
First Appearance: 1.01 The Greatest Adventure is What Lies Ahead...



Nik

Nik is one of the warrior gobos of the group. Although almost all of the gobos know how to fight, but Nik is better trained. Although not as honed as sibling Nak, the gobo is formidable and good at being sneaky.

  • Distinguishing Features: Open crossed scar on right cheek
  • Headgear/Armor: Sleeveless, leather-shelled gambeson
  • Clothing: Orange blouse and breeches, with belt and boots
  • Gear: Knapsack
  • Weapon: Daggers

Comics: 116
Recent Appearance: 30.10 Useful Tool
First Appearance: 1.01 The Greatest Adventure is What Lies Ahead...



Nak

Nak is one of the warrior gobos of the group, and is probably the best trained out of the dozen, next to Hob. Nak is calculating and precise and wishes to impart that on Nik, although the sibling is not fond of critique.

  • Distinguishing Features: Open scar over left eye
  • Headgear/Armor: Sleeveless, leather-shelled gambeson
  • Clothing: Azure blouse and breeches, with belt and boots
  • Gear: Knapsack
  • Weapon: Sword

Comics: 123
Recent Appearance: 30.10 Useful Tool
First Appearance: 1.01 The Greatest Adventure is What Lies Ahead...



Tik

Tik is one of the two artisan, placed above the rank-and-file gobos but under Nob and the trained warriors. This gobo is very meticulous, preferring to plan out every detail. Unfortunately, Tik's plans often do not survive first contact with sibling Tok.

  • Distinguishing Features: Hole in left ear
  • Headgear/Armor: Cervelliere with argent candle and sleeveless, leather-shelled gambeson
  • Clothing: Teal blouse and breeches, with belt and boots
  • Gear: Knapsack and bundle
  • Weapon: Pickaxe

Comics: 87
Recent Appearance: 31.04 Mobile Minutes
First Appearance: 1.01 The Greatest Adventure is What Lies Ahead...



Tok

Tok is one of the two artisan, although gobo's tendency to use explosives for almost every situation does not place him as high as sibling Tik. Tok believes that enough force will get a square peg through a round hole.

  • Distinguishing Features: Sanguine heart tattoo on right bicep
  • Headgear/Armor: Cervelliere and sleeveless, leather-shelled gambeson
  • Clothing: Sleeveless murrey breeches, with belt and boots
  • Gear: Knapsack and bundle
  • Weapon: Sledge

Comics: 81
Recent Appearance: 24.05 Queue Up
First Appearance: 1.01 The Greatest Adventure is What Lies Ahead...



Wak

Wak is... a little off. The gobo is often paired with Bam since the two have a similar tendency to hit something without a thought. Wak likes cutting wood. Therefore, Wak does not like being inside caves.

  • Distinguishing Features: Twitchy right eye and resting snarl
  • Headgear/Armor: Sleeveless, leather-shelled gambeson
  • Clothing: Indigo blouse and breeches, with belt and boots
  • Gear: Knapsack and bundle
  • Weapon: Axe

Comics: 113
Recent Appearance: 31.09 Private Conversations
First Appearance: 1.01 The Greatest Adventure is What Lies Ahead...



Pōk

Pōk (as in "poke in the eye") is the gobo sentry. You'd think this is bad idea - and often times you would be right - but this sleepy, slow gobo is quite perceptive... as long as it isn't happening on Pōk's blindside.

  • Distinguishing Features: Sable patch over right
  • Headgear/Armor: Wide-brimmed hat with sapphire band an sleeveless, leather-shelled gambeson
  • Clothing: Sapphire blouse and breeches, with belt and boots
  • Gear: Knapsack
  • Weapon: Spear

Comics: 113
Recent Appearance: 30.07 Pry Bar(tender)
First Appearance: 1.01 The Greatest Adventure is What Lies Ahead...


The Adversaries

The goblins have encountered adversaries since they first left the cave. And it won’t be the last. With their luck, they will encounter trouble in various forms on each step of their adventures. Adversaries are listed in order of appearance.

Green Forest Spider

Baby green forest spiders are about the size of your typical large spider but can grow to about the size of a horse if it survives long enough. They spin webs but the silk is not strong enough to support large ones. Instead they wrap paralyzed prey and stash them for later.

Comics: 7
Recent Appearance: 4.08 There Yet?
First Appearance: 1.01 The Greatest Adventure is What Lies Ahead...



Krak

Krak is a lazy runt of a troll with a love for rotten meat. Like most trolls, he heals quickly and avoids the sunlight. He is a ruthless taskmaster that bullies others into getting things done. Krak is not the most mentally agile - it takes a while for things to set in.

  • Distinguishing Features: Obese
  • Headgear/Armor: None
  • Clothing: Straw breeches, with boots
  • Gear: None
  • Weapon: Whip

Comics: 12
Recent Appearance: 4.05 Hard Work
First Appearance: 1.09 Big Trouble



Chimera

The chimera is a hybrid creature that is composed of parts from three animals: a lion, a goat and a snake... although with its fire breathing ability, the third is more likely to be dragon. The combination of parts vary widely from chimera to chimera. Some even have three heads! The one the gobos encounter has the front half of a leopard, the horns and hindquarters of a goat and a dragon-like tail and serpentine tongue.

Comics: 9
Recent Appearance: 8.05 Dinner's Served
First Appearance: 5.07 Deep Sleep



Snake Gorge Raiders

So named because of the geography near their base of operations, the Snake Gorge Raiders are a rag-tag band of pirates and bandits led by a rather charismatic, if not ruthless, leader.

  • Distinguishing Features: Various
  • Headgear/Armor: Mostly studded leather jerkins
  • Clothing: Mostly a varied assortment of colored blouses, with leather breeches, belt and boots
  • Gear: Various
  • Weapon: Various

Comics: 16
Recent Appearance: 13.01 The Servant of a Grim Master
First Appearance: 6.07 Reckless Takedown



The Captain

Charismatic and ruthless leader of a rag-tag band of pirates and bandits who have set up a base of operations at the mouth of the Snake Gorge River.

  • Distinguishing Features: Thin mustache, long hair kept in ponytail
  • Headgear/Armor: None
  • Clothing: Sanguine tunic over argent blouses, with sable breeches and leather belt and boots
  • Gear: None
  • Weapon: Rapier, flintlock pistol

Comics: 19
Recent Appearance: 14.08 Friendly Fire
First Appearance: 6.09 Language Barrier



Giant Cave Spider

Giant cave spiders are on a enormous scale throughout their lifetimes, hatching from giant spider eggs. They are not venomous and are communal, working together to drape networks of webbing over a large area. If large prey is trapped, several will arrive to neutralize it with multiple bites, sharing the feast afterwards.

Comics: 3
Recent Appearance: 7.04 Anger Unleashed
First Appearance: 7.01 Monstrous and Abominable Eyes



Orc Wolf Riders

A semi-nomadic community of orcs living north of the Snake Gorge River who utilize large, specially-breed wolves as mounts. They use no tack, relying on strong limbs to remain "in the saddle", guilding their wolves by leaning and tugging with a firm grip of fur and skin.

  • Distinguishing Features: Various
  • Headgear/Armor: Leather chimir around waist, occasionally paired with leather bracers or arm/leg wraps.
  • Clothing: Mostly a varied assortment of colored, sleeveless blouses, with breeches and boots
  • Gear: Various
  • Weapon: Various

Comics: 10
Recent Appearance: 14.10 Keep Running
First Appearance: 12.01 Not All Those Who Wander are Lost



The Warlord

The large, powerful and imposing leader of the semi-nomadic Orc Wolf Riders who live north of the Snake Gorge River. He demands results and despises weakness, punishing those who fail him too often.

  • Distinguishing Features: Large build and a heavily scared face, with blinded right eye and mangled right ear.
  • Headgear/Armor: Leather chimir around waist with leather arm bracers and fur trimmed, heavy iron-toed leather boots.
  • Clothing: Orange footman surcoat with thick fur mantle and wide, studded leather shoulder piping
  • Gear: None
  • Weapon: Zweihänder

Comics: 1
Only Appearance: 13.01 The Servant of a Grim Master


The Party of Adventurers™

It is still undetermined where this enigmatic quartet stands in regard to the gobos. Only time will tell…

The Soldier

The Soldier is one of the four members of the Party of Adventurers™. All members of the PoA are enigmatic and their agenda is equally unknown.

  • Distinguishing Features: Short sable hair
  • Headgear/Armor: Chainmail shirt and round shield (gules, a sword argent palewise, point to base, within a bordure argent)
  • Clothing: Gules surcoat with argent trim, with leather breeches, gloves, belt and boots
  • Gear: None
  • Weapon: Sword

Comics: 14
Recent Appearance: 30.11 Metal Wrought Like Fishes’ Mail
First Appearance: 2.01 Drums, Drums in the Deep



The Warpriest

The Warpriest is one of the four members of the Party of Adventurers™. All members of the PoA are enigmatic and their agenda is equally unknown.

  • Distinguishing Features: Orange hair and beard
  • Headgear/Armor: Corinthian-style heaume, chainmail shirt and rectangular shield (azure, an anvil or, within a bordure or)
  • Clothing: Azure surcoat with or trim, with leather breeches, gloves, belt and boots
  • Gear: None
  • Weapon: Warhammer

Comics: 14
Recent Appearance: 16.06 Bottom Out
First Appearance: 2.01 Drums, Drums in the Deep



The Mage

The Mage is one of the four members of the Party of Adventurers™. All members of the PoA are enigmatic and their agenda is equally unknown.

  • Distinguishing Features: Long straw-colored hair, drawn into a topknot by a vert band
  • Headgear/Armor: None
  • Clothing: Chartreuse open cap sleeved outer robe over a vert robe with teal bell sleeves, with belt and boots
  • Gear: None
  • Weapon: Staff crowned in gold with a sapphire

Comics: 13
Recent Appearance: 30.11 Metal Wrought Like Fishes’ Mail
First Appearance: 2.01 Drums, Drums in the Deep



The Knave

The Knave is one of the four members of the Party of Adventurers™. All members of the PoA are enigmatic and their agenda is equally unknown.

  • Distinguishing Features: Curly hair
  • Headgear/Armor: None
  • Clothing: Tenné hooded cloak, straw vest with orange bordure over an or shirt, with breeches
  • Gear: None
  • Weapon: Bow, Short Sword

Comics: 13
Recent Appearance: 26.04 Wizard's Back
First Appearance: 2.01 Drums, Drums in the Deep